Ultima Online: Shattered Legacy Server (Emulator)
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Version history:
----------------

- r5y2006 (16 April 2006): alot of core fixes,
                           added documentation and the two new procedures SetScriptName() and
                           PrimitiveSetScriptName().

- r4y2006 (16 April 2006): fixes again,
                           added new code: combat works better now (to test just set your melee
                           skill high in players.ini), death and resurrection with corpses and so on...

- r3y2006 (15 April 2006): added some scripting documentation,
                           commented scripts.

- r2y2006 (13 April 2006): fixed a bug concerning warmode,
                           removed "library" usage in scripts,
                           changed icon.

- r1y2006 (14 January 2006): fixed a small bug concerning status showing.

- r1y2005 (30 May 2005): first release,
                         probably there are a lot of bugs that couldn't be
                         found yet due to lack of testers,
                         still missing some documentation (for example
                         about events).


Development
-----------

This software was written in Delphi and uses the following libraries:

- "Innerfuse Pascal Script III" by Carlo Cock (http://www.carlo-kok.com)
- "Internet Component Suite" by Franois Piette (http://www.overbyte.be)
- "Hash Library" by Ciaran McCreesh
- "RichEdit Syntax Highlight" by Serhiy Perevoznyk (http://users.chello.be/ws36637)


Contact
-------

If you want to give me feedback of any kind please do so:

max@uoana.de


Legal issues
------------

 2006 Maximilian Scherr

This software is provided 'as-is', without any express or implied warranty.
In no event will the author be held liable for any damages arising from the use
of this software.

Permission is granted to redistribute it freely, subject to the following
restrictions:

1. The origin of this software must not be misrepresented,
   you must not claim that you wrote the original software.
   
2. This notice may not be removed or altered from any
   distribution.

This is not an official Ultima Online server.

Ultima Online is a trademark of Electronic Arts Inc.

If you notice any legal issues concerning this software (for example violation
of copyrights) please inform me.


Credits go to:
--------------

- Folko, for his help with the data files and for most of the packet analyzing.
- Razimus, for giving me motivation to start working on this project again.
- Carlo Kok, for "Innerfuse Pascal Script III".
- Franois Piette, for the "Internet Component Suite".
- Ciaran McCreesh, for the "Hash Library".
- Serhiy Perevoznyk, for the "RichEdit Syntax Highlight" package.
- Pel'el, for testing.
